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[v11.0.0] Invisible mob/item logout

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[v11.0.0] Invisible mob/item logout

Post by kagetaze on Sun Oct 05, 2014 03:24 PM

This script will logout when it detects an invisible item/mob.

Code: Select all
Start:
BattleStart()

Check:
If (TargetInRange(19543))
{
Jump("Terminate")
}
If (TargetInRange(19544))
{
Jump("Terminate")
}
If (TargetInRange(19564))
{
Jump("Terminate")
}
If (TargetInRange(19565))
{
Jump("Terminate")
}
If (ItemInRange(10648,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(10213,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23957,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23958,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23959,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23960,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23961,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23962,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23963,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23964,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23965,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23966,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23967,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23968,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23969,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23970,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23971,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23972,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23973,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23974,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23975,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23976,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23984,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23985,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23986,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23987,0,0,0,5000))
{
Jump("Terminate")
}
If (ItemInRange(23988,0,0,0,5000))
{
Jump("Terminate")
}
Jump("Check")

Terminate:
Msg(Console, "Something invisible detected! Logging out...")
Logout(0, 86400)
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RE: [v11.0.0] Invisible mob/item logout

Post by robert123 on Tue Oct 07, 2014 12:49 PM

does this script rally work k ? or is beta?
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RE: [v11.0.0] Invisible mob/item logout

Post by kagetaze on Tue Oct 07, 2014 03:43 PM

That's a hard thing to assess and test, it's just for the people that want or think they need it.
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RE: [v11.0.0] Invisible mob/item logout

Post by kagetaze on Tue Oct 07, 2014 05:31 PM

A GM dropped an invisible mob near me so this was a good time to test it. Of course it's ALWAYS good
to have a pickup list and a mob list, always have one!



And here you see the script in action. It's set to log off for 24hours. I did this deliberatly, a logged off
bot is abot you cannot check, so they will just move on and ban other people.

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RE: [v11.0.0] Invisible mob/item logout

Post by brdrx on Tue Oct 07, 2014 07:44 PM

will say this again, the Invisible kekropus NPCs have been in game for months, they are situated at the port spots of the various kekropus quest locations (Alligator, Outlaw, Sea of Spores, Forsaken, Massacre, Swamp of Screams, Forrest of the Dead, Wall of Argos, Ketra, Varka, Sel, Lizardmen, Den of Evil, FOS/FOW) and they are there to provide your regular game client with the "XXXXX good zone for characters lvl xx" message.

A GM didn't "Spawn it near you" you are just botting the kranrot pit whichis next to the port spot and where that invisible NPC has been for months.

If you don't believe me , take a lvl 1 and go port to all these, there will be a invisible kekropus npc right there, and nowhere else
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RE: [v11.0.0] Invisible mob/item logout

Post by kagetaze on Wed Oct 08, 2014 01:34 AM

Brdx, thanks for your input. I will take those into account. I do believe this is the first time I've seen them.
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